DESIGN·FORGE
Library

Design systems

YUUKI MASTER holds what is true across every project. Each product system inherits it and overrides only what makes that product distinct — so two products differ in structure, not merely in palette.

YUUKI MASTER

v1.0.0

Principles

  • · High polish: nothing ships with an unfinished state
  • · Keyboard friendly: every primary action is reachable and shortcut-labelled
  • · Excellent dark mode: dark is designed first, not inverted
  • · Strong typography: type carries hierarchy before color does
  • · Real states: all eight interaction states exist in code
  • · Restrained radius: radius is a decision, not a default
  • · Subtle motion: motion explains change or it is cut
  • · No AI slop: distinctive structure per product, never a recolored template

Invariants

audit-enforced
  • criticalBody text ≥4.5:1, large text/icons/focus ≥3:1 against computed background
  • criticalEvery interactive element implements default·hover·focus-visible·active·disabled·loading·error·success
  • highEvery animation has a prefers-reduced-motion fallback
  • criticalNo horizontal scroll between 320px and 1920px
  • mediumNo raw color or font literals outside the token block
  • mediumExactly one icon family per product
  • criticalNo fabricated metrics, testimonials, or decorative charts
  • highTouch targets ≥44×44px
  • highTwo Yuuki products must differ in macrostructure, density, nav, and type — not just palette

Project systems

5 inheriting MASTER

Design Forge

v1.0.0
Technical Dense
  • · The design product must not look AI-generated — that is the whole proof
  • · Density with air: dense information, generous rhythm between regions
  • · Show the rule, then obey it: every surface demonstrates a rule it teaches
Overrides on MASTER
paletteforge-ember
typographyinstrument-mono
iconslucide
radius0–6px
navigationLeft rail with sectioned nav + ⌘K
Own invariants
  • · Panels never nest; one surface level per region
  • · All counts, scores and IDs render in the mono face

resolves to 11 principles · 11 invariants

v1.0.0 · 2026-08-14Initial contract generated by the Forge for itself

Factory

v1.0.0
Technical Dense
  • · Technical Dense: the AI software factory is an instrument, not a brochure
Overrides on MASTER
paletteops-console
typographyswiss-data
navigationPipeline rail + run inspector
Own invariants
  • · Build/pipeline state is visible from any screen

resolves to 9 principles · 10 invariants

v1.0.0 · 2026-08-14Seeded from MASTER

Yuuki OS

v1.0.0
Soft Productivity
  • · Personal Command Center: calm, glanceable, mine — not an enterprise dashboard
Overrides on MASTER
palettesoft-daybreak
typographysoft-humanist
navigationLabeled sidebar + quick capture
Own invariants
  • · Home answers 'what needs me now' in one screen without scrolling

resolves to 9 principles · 10 invariants

v1.0.0 · 2026-08-14Seeded from MASTER

MusicGuess

v1.0.0
Playful Social
  • · Playful Social: energy with a grammar; celebration reserved for real wins
Overrides on MASTER
palettearcade-night
typographyplayful-round
navigationLobby-first, session state always visible
Own invariants
  • · Round state changes render within one frame of the server event

resolves to 9 principles · 10 invariants

v1.0.0 · 2026-08-14Seeded from MASTER

Travel

v1.0.0
Editorial
  • · Editorial Atmospheric: the trip is a story; the map is its index
Overrides on MASTER
palettepaper-ledger
typographyeditorial-serif
navigationMasthead + map/journal toggle
Own invariants
  • · Photography leads; UI chrome recedes on media surfaces

resolves to 9 principles · 10 invariants

v1.0.0 · 2026-08-14Seeded from MASTER

Style presets

12 — structure, not just palette

Technical Dense

high density

Instrument-grade tooling for people who live in it

Structure
Sidebar workspace; master–detail and split-inspector interiors; tables over cards
Navigation
Icon+label side-rail, project switcher, Cmd+K primary
Component strategy
First-party vault primitives; every state implemented; zero decorative components
Spacing / radius
4px base · 0–6px; controls 4px, panels 6px, never 16px
Motion stance
functional
Instrument PanelForge Emberlucide

Data Intelligence

very-high density

Very high density, semantic color, the data is the interface

Structure
Monitoring workspace or map/diagram-dominant canvas with docked panels
Navigation
Thin toolbar + layer/scope toggles; the primary surface is navigation
Component strategy
Stat tiles, sparklines, virtualized tables; color reserved for status semantics
Spacing / radius
4px base · 0–4px
Motion stance
functional
Swiss DataOps Consoletabler

Editorial

low density

Typography-led publishing voice; the page reads like it was set, not assembled

Structure
Long-document and editorial-feed shapes; asymmetric folds; hairline rules
Navigation
Masthead + minimal links; footer as colophon
Component strategy
Prose primitives, pull-quotes, bylines; almost no chrome components
Spacing / radius
8px base · 0–2px; images may be square
Motion stance
motion-cut
Editorial DeskPaper Ledgerphosphor

Atmospheric

medium density

Cinematic dark canvas; ambience carries the brand, restraint carries the trust

Structure
Marquee-hero entries; stage-dominant interiors with docked chrome
Navigation
Floating pill or hidden ⌘K nav; chrome recedes
Component strategy
Few, large, considered components; ambient background is the one indulgence (≤20% canvas)
Spacing / radius
8px base · 8–12px on floating panels only
Motion stance
expressive
Atmos GroteskAtelier Noirphosphor

Playful Social

medium density

Warm, bouncy, human — energy with a grammar, not chaos

Structure
Gaming-lobby and feed shapes; big friendly blocks; irregular bento allowed
Navigation
Bottom tabs (mobile) / chunky top tabs (desktop); labels always visible
Component strategy
Big-choice cards, player tiles, ready badges; states expressed loudly
Spacing / radius
8px base · 12–16px earned here — chunky controls fit the voice
Motion stance
expressive
PlaygroundArcade Nightkoboyo

Luxury

low density

Scarcity of elements, abundance of space; gold used like punctuation

Structure
Split-studio and photographic folds; generous asymmetric whitespace
Navigation
Edge-aligned minimal nav; wordmark-led
Component strategy
Almost none visible; typography and imagery are the components
Spacing / radius
8px base · 0px — square is the luxury tell
Motion stance
motion-cut
MaisonAtelier Noirphosphor

Utilitarian

medium density

Zero-webfont, zero-decoration internal tooling that ships today

Structure
Settings/forms and master–detail; native controls preferred
Navigation
Plain left nav with text links; breadcrumb trail
Component strategy
Native-first (select, details, dialog); vault primitives only where native fails
Spacing / radius
4px base · 4px flat
Motion stance
motion-cut
Utility StackResearch Slateheroicons

Terminal

high density

Monospace world; the single-font choice IS the design

Structure
Log-stream and command surfaces; everything left-aligned on a character grid
Navigation
Command-line prompt + numbered menus; ⌘K equivalent built in
Component strategy
Text-first components; ASCII-adjacent tables; cursor as ornament only when it means input
Spacing / radius
4px base · 0px
Motion stance
functional
Pure TerminalTerminal Phosphorradix-icons

Soft Productivity

medium density

Calm personal tools that feel kept, not gamified

Structure
Command-center home + timeline/kanban interiors
Navigation
Labeled sidebar with friendly grouping; search secondary
Component strategy
Rounded field rows, gentle empty states, progress visualized honestly
Spacing / radius
8px base · 8–10px consistent
Motion stance
functional
Soft HumanistSoft Daybreaklucide

Gaming

medium density

Score-driven surfaces with arcade energy and codified saturation

Structure
Lobby → session → results loop; leaderboards as primary tables
Navigation
Big mode tiles; session state always visible
Component strategy
Player tiles, score displays, timers; celebration reserved for real wins
Spacing / radius
8px base · 8px + angular display accents
Motion stance
expressive
ArcadeArcade Nightkoboyo

Research

high density

Citation-grade reading and analysis; quiet ink on paper

Structure
Three-pane docs shape or annotated-reading layout; footnote gutters
Navigation
Persistent tree + in-document anchors; breadcrumb depth
Component strategy
Prose, tables, callouts, citations; charts follow dataviz discipline
Spacing / radius
8px base · 2–4px
Motion stance
motion-cut
ScholarResearch Slatelucide

Mobile Minimal

low density

Thumb-first, 16px floor, one action per screen

Structure
Single-column stacks; bottom sheet details; tab bar world
Navigation
3–5 bottom tabs, FAB only when one action truly dominates
Component strategy
44px+ touch targets everywhere; sheets over modals; skeletons over spinners
Spacing / radius
4px base · 10px continuous
Motion stance
functional
PocketSoft Daybreaklucide